NEURAL_MAPPING: THE TTRPG_LOG
SECTOR: COLLECTIVE_SIMULATION // NARRATIVE_LOGIC SYSTEM: ROLE_PLAYING_PROTOCOLS DATABASE: SYSTEM_EVOLUTION_ARCHIVE
This node catalogs the mechanical frameworks and resolution engines of various Tabletop Role-Playing Games. Each entry focuses on the “Rules as Physics” that govern these shared simulations.
SYSTEM_ARCHIVE
Cyber Noir Simulations
- Cyberpunk RED / 2020: Utilizes the Interlock Engine. A skill-based, d10-plus-stat system defined by high lethality and “Friday Night Firefight” tactical combat.
- The Sprawl (PbtA): Built on the Powered by the Apocalypse framework. Uses 2d6 probability curves and “Moves” to handle narrative consequences.
- Logic: These systems prioritize resource management (Eurodollars/Humanity) and tactical positioning within high-tech, low-life urban environments.
Multi-Reality Invasions
- Torg: Eternity / Original Torg: Built on the D6-to-Value chart and a unique “Drama Deck” for initiative and narrative shifts.
- Logic: A master-class in genre-blending. These systems track the friction between different Cosms (World-Laws), requiring players to manage shifting “Reality Rules” (Magic, Tech, Spirit, Social) in real-time.
The Legacy Dungeon Stack
- AD&D 1st Edition: A high-lethality, procedure-heavy system. Defined by strict resource tracking, dungeon crawling protocols, and idiosyncratic resolution tables.
- D&D 4th Edition: A tactical combat engine focused on Grid-Based Strategy.
- Logic: 4e is noted for its transparent math, “Power” keywords, and clearly defined roles (Defender, Leader, Striker, Controller), creating a highly balanced encounter-design environment.
RESOLUTION_PROTOCOLS
- Deterministic vs. Narrative: Comparison between “Crunchy” systems (Interlock/4e) where math dictates outcomes, versus “Narrative” systems (PbtA) where outcomes are determined by move-triggers.
- Tactical Depth: Analysis of how grid-based movement and environmental modifiers impact the success-probability of a simulation.
- Genre Emulation: How specific mechanics (like Torg’s “Possibility Points”) are used to mathematically represent the tropes of different realities.
[SYSTEM_LOG: NEURAL_MAPPING_COMPLETE. ENGINE_PROFILES_STORED.]